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Facebook connection (Sorry, Meta) for disappearing Oculus VR headsets

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A Facebook login is required to use an Oculus VR headset since October 2020, but this will become optional with web apps in the future.

Meta-platforms, the parent company of Oculus, recently announced plans to remove the need for its Quest VR headset users to be logged in to a Facebook account. The requirement to connect Oculus and Facebook accounts is a relatively recent development that immediately proved unpopular. To make matters worse, losing access to your Facebook interfered with accessing games and content on an Oculus headset.

Oculus was founded in 2012 and immediately captured the imaginations of gamers and developers alike looking for something different. Priced at $ 1,500, the Oculus Rift VR headset also required a fast gaming PC to drive graphics through a cable, making it expensive and bulky and limiting its appeal to true believers. Nonetheless, despite its flaws, the system was inspiring enough to generate some excitement and capture the attention of Facebook, which acquired Oculus in 2014. Today, Oculus is the leading manufacturer of virtual reality headsets and has a significant influence. the orientation of the development of virtual reality. mainly due to the strong support from Meta CEO Mark Zuckerberg, who is heading into a future virtual world known as the Metaverse and which inspired Facebook’s recent name change.


Related: Need to Recover Hacked Facebook Account? Buy an Oculus VR headset

During Facebook Connect, Zuckerberg announced that the need to log into a Facebook account to use an Oculus VR headset will be removed. However, the ability to stay connected in VR will still be possible with the mentioned web apps for Slack, Facebook and Instagram. The reference to Slack is related to plans to allow a work account in addition to personal accounts. Opening up the platform is key to regaining the trust lost after forcing users to have a Facebook account as a condition of using an Oculus VR headset since October 2020. This has caused some users to lose access games and content purchased when logging in or Facebook account. access has been lost. It is notoriously difficult to recover a locked account. The change is expected to take effect in 2022.

Is the world ready for social virtual reality?

Example of Horizon workrooms from Facebook

Many Oculus users were unhappy to learn of the company’s acquisition, but Meta helped lower the cost of entry. People can now buy the Quest headset for $ 300, up from $ 1,500 initially. The vastly expanded content has made VR a viable gaming solution for everyone. In 2020, the requirement to log into a Facebook account cast a shadow over otherwise ecstatic Oculus users. The idea of ​​socializing in VR was perhaps too far ahead of its time since only a tiny fraction of the population owns a headset even in 2021. It is difficult to socialize when friends and family cannot participate, so growth is likely to be slow. unless something more compelling accelerates VR sales.

Incorporating work functionality seems like a reasonable plan if Meta can convince large companies of the value of a virtual reality workplace. Employees might find a more interesting VR meeting. However, the real test is whether this proves to be more useful. There could be good value if the job involves 3D modeling, architecture or industrial design, where the manipulation and visualization of the project in three dimensions would be beneficial. For most businesses, this seems like a gimmick that would be difficult to present to management.

Providing the opportunity to communicate with others in virtual reality is nice, while forced participation is never welcome. Personal and business use of an Oculus headset is more likely in a few years as technology advances and the device goes mainstream, making Meta relaxing the Facebook account requirement a smart move.

Next: The Oculus Quest Is Dead – Facebook Confirms Name Change To “Meta Quest”

Source: Meta

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